(align:"<==")[You are [[KEIKO -> name exp]]. You are a [[KILLER WHALE -> orca exp]] living in a tank in [[MEXICO CITY -> MC]] at Reino Adventura.
{
(live: 2s) [
(stop: )
You're not sure if you like it here.
]
}
{
(live: 4s) [
[(link: "Yes I do")[(set: $likeMC to 1)(goto: "actor arc")]]
]
}
{
(live: 4s) [
[(link: "No I don't")[(set: $hateMC to 1)(goto: "actor arc")]]
]
}]Also known as orcas. Not a whale but a dolphin. Can reach up to 9.8 meters in length. You are only 3 meters long.
(text-style:"blink")[[[Back ->Begin]]]Provenence: Captured in 1979 off the coast of Iceland. Transported to an aquarium in (link-repeat: "Hafnarfjörður")[(open-url:"https://killerwhales.fandom.com/wiki/S%C3%A6d%C3%BDrasafni%C3%B0_(Hafnarfj%C3%B6r%C3%B0ur_Aquarium")], Iceland, then to (link-repeat: "Marineland") [(open-url: "https://www.npr.org/2023/03/11/1162863883/kiska-the-loneliest-whale-in-the-world-dies-at-canada-amusement-park")], Canada, and finally to (link-repeat: "Reino Aventura") [(open-url:"https://en.wikipedia.org/wiki/Reino_Aventura")] in Mexico City.
(text-style:"blink")[[[Back ->Begin]] ]
(if: $likeMC > 0)[Your tank is a bit dirty, but you love your human handlers. Also, you have a dolphin friend! You two talk sometimes. You've also learned to mimic the sounds of ambulences you hear from beyond the walls of our tanks, the aquariums, out into the city.]
(if: $hateMC > 0) [Your tank is dirty and your skin is itchy. The vet says you have papillomavirus. Your handlers seem to care about you, but you are lonely.]
(if: $hateMC > 1) [(link: "(Back to story)") [(goto: "discovered again")]]
{
(live: 3s) [
(stop: )
In between shows, a group of important looking people you don't know talk in hushed tones. They're looking for an orca to star in a movie they're making. You're one of their few remaining options. The aquarium is interested. Do you want to be in the movie?
]
}
{
(live: 5s) [
(stop: )
[[Yes I do->Free Willy]]
]
}
{
(live: 5s) [
(stop: )
[[No I don't-> Misgivings]]
]
}You're very suspicious of these men in suits, and therefore this whole "acting" business.
{
(live: 3s) [
(stop: )
Your handlers seem pretty convinced though.
]
}
{
(live: 5s) [
(stop: )
They offer you some fish.
]
}
{
(live: 7s) [
(stop: )
(text-style:"blink")[[[Take the bribe ->Free Willy]]]
]
}
Originally named Siggi. Renamed to Kago. Upon arriving in Mexico City, renamed Keiko.
(text-style:"blink")[[[Back ->Begin]]]In the movie, your name is Willy. You are trapped in a small aquarium and forced to perform to in front of a large crowds. The movie does well, they decided to make a sequel. You were well known in Mexico City, and now you're well known all over the world.
{
(live: 3s) [
(stop: )
You're back in Reino Adventura now. The days go on.
]
}
{
(live: 5s) [
(stop: )
(text-style:"blink")[[[Next ->Discover your situation]]]
]
}(set: $sec to 0)
(set:$likeMC to 0)
(set:$hateMC to 0)
(set:$bullied to 0)
(set: $fisheffort to 0)
(set: $follow to 0)
(set: $wayfind to 0)
(set: $lonely to 0)
(set: $happy to 0)
(set: $pap to 0)
(set: $salmon to 0)
(set: $seagull to 0)
(set: $tv to 0)
(set: $shud to (text-style: "shudder"))People in the United States appear to have found out that you are the whale that played Willy. They're angry, because you live in a small tank.
{
(live: 3s) [
The people around you are all talking all the time now, in hushed tones.
]
}
{
(live: 5s) [
They teach you how to swim into a small pool, and from the small pool into the sling.
]
}
{
(live: 7s) [
One morning, they wake you up to bright lights and shouting and loud noises.
]
}
{
(live: 8s) [
(text-style:"blink")[[[Next ->Swim into sling?]]]
]
}You've practiced swimming into the small pool and then the sling so many times, but this time feels...
{
(live: 3s) [
(stop: )
//different//.
]
}
{
(live: 5s) [
(stop: )
Should you do it?
]
}
{
(live: 6s) [
(stop: )
[[I probably should->sling fakeout]]
]
}
{
(live: 6s) [
(stop: )
[[I definitely shouldn't->are you sure (sling)]]
]
}You are not swimming into that sling (even if you probably should)
{
(live: 2s) [
It's just too loud.
]
(live: 4s) [
Your handlers try giving you fish, but you can't be bribed.
]
(live: 6s) [
Finally, several more people climb into your pool, spreading out a large net. You are herded into the sling.
]
}
{
(live: 8s) [
(stop:)
(text-style:"blink")[[[Next ->journey to oregon]]]
]
}Your handlers stay close, trying to calm you.
{
(live: 3s) [
(stop: )
Do you [[try again ->journey to oregon]]?
]
}They dry you off and rub you down with lotion to keep your skin moist during the long, dry flight to Oregon.
{
(live: 2s) [
(stop: )
People are crying.
]
}
{
(live: 5s) [
(stop: )
They drive you to the airport,
]
(live: 6s) [
(stop: )
and you hear music,
]
(live: 8s) [
(stop: )
and children shouting goodbye.
]
}
{
(live: 10s) [
(stop: )
(text-style:"blink")[[[Next ->learn to fish]] ]
]
}
You've learned to like everything they feed you, even squid. But there's still so much to learn (apparently).
{
(live: 2s) [
They're preparing you for something, and you're not sure what.
]
}
{
(live: 4s) [
[[I'm going to keep learning->get fit!]]
]
}
{
(live: 4s) [
(link: "I'll take a break")[(set: $tv to 1)(goto: "tv")]
]
}Your handlers teach you a new trick.
{
(live: 2s) [
They tell you to dive down as far as you can...
]
}
{
(live: 5s) [
...then hold your breath until your lungs are bursting and you have to swim up for air.
]
}
{
(live: 6s) [
After long days of learning new (link-replace: "tricks") [skills,]
they leave you alone at night.
]
}
{
(live: 7s) [
[[It's night time now ->scare security guards]]
]
}
At night, when all of your new handlers are gone, you watch TV. It's a lot of black-and-white re-runs.
{
(live: 2s) [
Sometimes there's pro wrestling.
]
}
{
(live: 4s) [
Occassionally action movies.
]
}
{
(live: 6s) [
[[I'm going to keep learning ->get fit!]]
]
}
{
(live: 6s) [
[[It's still nightime?? ->scare security guards]]
]
}It's nighttime, and you're bored (if: $tv > 0) [of watching TV].
{
(live: 3s) [
Then, a security guard slowly walks by, looking for any intruders.
]
}
{
(live: 5s) [
Ah-ha! Entertainment!
]
}
{
(live: 7s) [
You dive down to the bottom of your tank, then rapidly pop back up. The gaurd screams and drops their flashlight, running for the exit as quickly as possible.
]
(live: 9s) [
You have a new favorite hobby!!
]
}
{
(live: 10s) [
(text-style:"blink")[[[Next ->Health]] ]
]
}
A psychic says she's spoken to you.
{
(live: 2s) [
She says you want to stay in Oregon.
]
}
{
(live: 4s) [
[[She's right, I do ->psychic right]]
]
}
{
(live: 4s) [
[[She's wrong, I want to see 'freedom' ->iceland]]
]
}You think the psychic's right.
{
(live: 2s) [
You like Oregon.
]
(live: 4s) [
You don't have to perform, but you do get to see people.
]
(live: 6s) [
But it's not up to you. A week later, they're loading you into a plane again.
]
}
{
(live: 9s) [
[[Where next?->iceland]]
]
}
Your handlers put you on a plane again.
{
(live: 2s) [
You are taking a long flight to a bay in Iceland!
]
}
{
(live: 4s) [
(text-style:"blink")[[[Next ->sea pen]]]
]
}//Keiko// is inspired by the true story of the killer whale that played Willy in the 1993 film //Free Willy//. After lengthy rewilding efforts, he died in Norway at the age of 27.
The arc of this game closely follows that of the New York Times podcast //The Good Whale//.
Thank you to my dad for being my test player and sounding board in creating this project.
Thank you to my mom for helping me in my first computer science class, and being my non-man-in-STEM rolemodel.
Thank you for playing!
[[Start again? ->Begin]] They fly you to a new aquarium off the coast of Oregon.
{
(live: 2s) [
They lower you into the new tank.
]
(live: 4s) [
The water is cold, and you feel second most awake you ever have
]
(live: 6s) [
(the first most is a distant memory, the sound of your mother, swimming in her slipstream).
]
(live: 8s) [
You swim a few laps around your new home, slowly at first. You dive down.
]
}
{
(live: 10s) [
Then they try to feed you moving (??) fish.
]
}
{
(live: 12s) [
[[What the hell is this? ->Learn to fish 2 (game)]]
]
}They're feeding you salmon, smelt, and squid.
{
(live: 2s) [
You like them in that order.
]
(live: 4s) [
(You hate squid)
]
}
{
(live: 6s) [
Let's learn to fish!
]
}
{
(live: 7s) [
(stop:)
(Click the dark blue square, then press the space bar to get started)
[<iframe src= "keikoeatsfishfinal.html" width="700" height="700" style= "border:none"></iframe>]
]
}
{
(live: 7s) [
(text-style:"blink")[[[I've learned to fish now ->food progress]] ]
]
}
They are teaching you to swim into a sling again; you know you are going to be moved again soon.
{
(live: 2s) [
The people you've come to know as aquarium workers say you are sick.
]
}
{
(live: 4s) [
The people who don't work for the aquarium say they're being sabatoged.
]
}
{
(live: 6s) [
Those people say they want to "free you." Free you from what?
]
}
{
(live: 7s) [
(text-style:"blink")[[[Find out ->the split]] ]
]
}You are placed into a sea pen. It's around the size of a football field.
{
(live: 2s) [
(stop:)
It's so different from anywhere you've ever lived before. There are so many (link-replace: "sounds")[sounds (text-style:"sway")[(fishswimminggullscallingyourmothercallinginthedistance)].]
]
(live: 5s) [
(stop:)
There are so many (link-replace: "sensations") [sensations (text-style:"sway")[(currentschangingcoldwatersalt
thesoundofhighwinds
yourmothercallinginthedistance)].]
]
}
{
(live: 8s) [
Your handlers use a boat to check in on you. They toss you fish. Sometimes they stun the fish for you, and slowly don't. You catch them live. Occassionally, they swim with you. You get to say hi to other boats and people in the Bay.
]
}
{
(live: 12s) [
Then, one day, it all stops.
]
}
{
(live: 12s) [
(text-style:"blink")[[[Next->ignore]]]
]
}Then there comes the storm. The winds in your sea pen are even higher than usual.
{
(live: 2s) [
(stop: )
You don't see it, you
]
(live: 4s) [
(stop: )
(text-style:"rumble")[//feel// ]
]
(live: 6s) [
(stop: )
it when the gates of your sea pen blow open.
]
}
{
(live: 8s) [
(stop: )
[[Leave the sea pen ->swim out]]
]
}
{
(live: 10s) [
(stop: )
[[Stay in the sea pen ->no escaping]]
]
}You swim out of your sea pen.
{
(live: 2s) [
(stop: )
Slowly, at first, ]
(live: 5s) [
(stop: )
slower than when you entered your new tank in Oregon,
]
(live: 8s)[
(stop: )
slower than you swam at Reino Adventura. Then faster,
]
(live: 10s) [
(stop: )
and faster, until...
]
}
{
(live: 11s) [
(stop: )
[[You hear singing you know is your mother ->encounter pod]]
]
}
{
(live: 11s) [
[[You decide to go back home ->no escaping]]
]
}Your sea pen is what you know, and in the end it's where you want to stay.
{
(live: 2s) [
The storm lets up, and your humans return.
]
(live: 4s) [
You didn't know they could look relieved and sad at the same time.
]
}
{
(live: 6s) [
(text-style:"blink")[[[Next ->intro to wild pod]]]
]
}And then you see them.
{
(live: 3s)[
A huge pod.
]
(live: 5s) [
You're hesitant.
]
(live: 7s) [
They call out to you, and you call out to them. You understand each other. (click-replace: "You think you're home") [You think you're home, you know you're home.]
]
}
{
(live: 9s)[
But they're swimming so fast, and you can't keep up.
]
}
{
(live: 11s) [
(text-style:"blink")[[Return to sea pen->no escaping]] ]
}
After the storm, your humans use the boat to lead you out of your sea pen again.
{
(live: 2s) [
But today seems different.
]
(live: 4s) [
As they lead you farther and farther away from the pen, you begin to hear something. It sounds familiar.
]
(live: 6s) [
Singing. The boat swerves, as if prepared to turn back to the sea pen, then moves closer to it.
]
}
{
(live: 8s) [
[[Follow the boat ->freak tf out]]
]
}
{
(live: 10s) [
[[Swim away ->freak tf out]]
]
}Suddenly, the pod is all around you, thrashing.
{
(live: 1s) [
There's yelling,
]
(live: 2s) [
there's chaos,
]
(live: 3s) [
there's bodies everywhere, slamming into yours.
]
(live: 4s) [
You let out all your air, sinking towards the bottom of the sea, and swim far away.
]
}
{
(live: 5s) [
(text-style:"blink")[[[Next ->starting again]]]
]
}{
(live: 3s) [
(stop:)
You think it's been days.
]
(live: 6s) [
(stop: )
You think it's been hours.
]
(live: 9s) [
(stop: )
Eventually, you hear the sound of your humans' boat. You're just so tired.
]
}
{
(live: 12s) [
(stop: )
You slowly follow the boat home.
]
}
{
(live: 15s) [
(stop:)
(text-style:"blink")[[[Next ->breaking bonds]]]
]
}(align:"<==")[(align:"=><=")[You are Keiko]
(align:"=><=")+(box:"X")[(text-style:"blink") [[[Start ->Begin]] ]]]{
(live: 3s) [
(stop: )
Your people don't say hi to you anymore.
]
}
{
(live: 6s) [
(link-replace: "IwonderwhyIwonderwhyIwonder")[Until one day you don't]
]
}
{
(live: 9s) [
You focus on the seagulls that sometimes catch your fish instead.
]
(live: 12s)[
And the guideboat you follow for food and adventures outside your pen.
]
}
{
(live: 15s)[
(text-style:"buoy")[(and yourmothercallinginthedistance)]
]
}
{
(live: 17s)[
(stop: )
(text-style:"blink")[[[Next ->live fish]] ]
]
}Your humans start to disappear, leaving you.
{
(live: 3s) [
Soon, there are only a few left. Many are unfamiliar faces.
]
(live: 5s) [
One gives you the command to go catch fish, something you still don't do very often.
]
}
{
(live: 7s) [
(link: "You'll try your best")[(set: $fisheffort to 1)(goto: "fish fail")]
]
}
{
(live: 7s) [
[[You're not sure what to do ->fish fail]]
]
}
(if: $fisheffort > 0) [You do your best, but fishing is difficult.]
You do want to make your humans proud. You end up going out.
{
(live: 2s) [
You catch a tiny fish, bringing it back to your people proudly.
]
(live: 4s) [
It struggles against your lips, but you're excited to show it off.
]
(live: 6s) [
The handler looks worried.
]
}
{
(live: 8s) [
(text-style:"blink")[[[Next ->left outside]]]
]
}They leave you outside of the pen for days at a time.
{
(live: 2s) [
You don't eat.
]
}
{
(live: 5s) [
(text-style:"blink")[[[Next ->Boat ignore]]]
]
}The humans begin to ignore you.
{
(live: 3s) [
(stop: )
You swim up to the boat, attempting to say hi,
]
(live: 4s) [
(stop: )
but they duck down.
]
(live: 5s) [
(stop: )
[[Why are they leaving you alone? ->inconsistent]]
]
}
{
(live: 5s)[
(stop: )
(text-style:"blink")[[[Next ->whale soup fear]]]
]
}It's warm now.
{
(live: 2s)[
An icelandic summer, a midnight sun.
]
(live: 4s) [
The season that orcas like you gather near your sea pen, splashing together loudly.
]
(live: 6s) [
You hear them laughing together. You sway at the edges of their massive groups, making high-pitched clicking sounds.
]
}
{
(live: 9s) [
(text-style:"blink")[[[Next ->storm and away]]]
]
}Except sometimes they don't ignore you.
{
(live: 2s) [
When they think you're too hungry, they throw you fish.
]
(live: 4s) [
Once, a handler climbs into the water and gently grabs your dorsal fin.
]
(live: 6s) [
He's trying to steer you towards a pod of orcas. But you're afraid.
]
}
{
(live: 8s) [
(text-style:"blink")[[[Next ->whale soup fear]]]
]
}Then the storm hits. Worse than any before, any you've experienced in your years in your sea pen.
{
(live: 3s) [
The humans seem afraid.
]
(live: 6s) [
They turn back towards the shore, and the safety of your pen behind you.
]
(live: 9s) [
Ahead is the pod you've been swimming on the periphery of all day.
]
}
{
(live: 12s) [
[[You follow the people ->follow people]]
]
}
{
(live: 12s) [
[[You follow the pod ->musical episode]]
]
}So what happens next?
{
(live: 2s) [
[[You speak to the pod ->yap time]]
]
}
{
(live: 4s) [
(link:"You follow them")[(set: $follow to 1)(goto: "yap time")]
]
}
{
(live: 6s) [
(link: "You try to find your way home") [(set: $wayfind to 1) (goto: "yap time")]
]
}
You try to follow the humans back into your sea pen, but the wind and noise sends you into a tailspin.
{
(live: 2s) [
Suddenly, you're facing out to sea again.
]
}
{
(live: 4s) [
(text-style:"blink")[[[The only way available is forwards ->musical episode]]]
]
}(if: $follow > 0)[You follow the pod for a time, on the outskirts. Listening to the clicks and whistles, feeling a feeling you can't name.]
(if: $wayfind > 0)[You turn around to try to swim home, but you find you've followed them too far. (link-replace: "You're lost") [You're lost without them.]]
{
(live: 2s) [
You try to speak to the pod.
]
(live: 4s) [
Your voice is high-pitched, underdeveloped.
]
(live: 8s) [
You sound closer to a baby orca than (cycling-link: "an adult orca", " a dolphin", "an ambulance siren")
]
}
{
(live: 10s) [
Do they understand you?
]
}
{
(live: 11s) [
[[Yes they do ->happy arc]]
]
}
{
(live: 11s) [
[[No they don't ->sad arc]]
]
}You surface in a little bay. You see a family in a boat, a parent and his child. You swim parallel to the little boat, releasing sprays of water.
{
(live: 3s) [
The child laughs.
]
(live: 5s) [
(link-replace: "You remember that sound")[You remember that sound. You love that sound.
]]
}
{
(live: 7s) [
[[You follow the humans to the dock. ->hang with humans]]
]
}
And suddenly you're in the middle of the pod, surrounded by your own kind. (link-replace: "They're all singing to each other,")[they're all singing to each other, and you realize that "each other" includes you.]
{
(live: 5s) [
They're hunting.
]
}
{
(live: 7s) [
Together, you encircle your prey. There is enough for everyone. You swallow down wriggling fish. Your belly is full.
]
}
{
(live: 10s) [
(Your ears are full too, of the sounds of family).
]
}
{
(live: 12s) [
[[But something's missing ->miss humans]]
]
}
{
(live: 12s)[
[[And nothing's missing ->get turned around]]
]
}(link-replace: "They might be ignoring you") [(link-replace: "You might be too much of an outsider")[too strange to join them]]
{
(live: 2s) [
But you're suspicious it might be something else.
]
(live: 4s) [
You think that they might not understand you.
]
(live: 6s) [
You've swum a thousand miles on the outskirts of (cycling-link: "your", "a") pod, and all you really are is hungry
]
}
{
(live: 9s) [
and hollowed out
]
}
{
(live: 11s) [
and alone.
]
}
{
(live: 12s) [
(text-style:"blink")[[[Go home ->Norway]]]
]
}Something is definitely missing. There's still a hollowness somewhere. A lack that you can't fully echolocate.
{
(live: 3s) [
You and the pod speak. But they don't understand that the ocean is so big,
]
(live: 5s) [
and sometimes you miss something smaller.
]
}
{
(live: 7s) [
As you approach the coast of Norway, you prepare to peel off towards the shore.
]
}
{
(live: 9s) [
You look back at your pod one last time. They know that it's time to say goodbye.
]
}
{
(live: 11s) [
(text-style:"blink")[[[Next ->Norway]]]
]
}Something in you is no longer missing. A hole you couldn't describe is filled. You swim together, spyhopping, diving, playing together because you can.
{
(live: 4s) [
The older female whales swim in front of you. When they bring their children food, they bring some for you too.
]
(live: 6s) [
You fall into their slipstreams. You feel safe.
]
}
{
(live: 7s) [
(text-style:"blink")[[[Next ->uh oh]]]
]
}It's too still. Without the children.
{
(live: 2s) [
(if: $happy > 0)[Without the pod.]
]
}
{
(live: 3s) [
The high-pitched noises start.
]
(live: 5s) [
You realize it's you making them.
]
(live: 7s) [
Crying sounds to fill the quiet.
]
}
{
(live: 9s) [
The boy walks out onto nearby rocks. He sits down, close to you above the water.
]
}
{
(live: 10s) [
His calm rubs off on you. You're okay.
]
}
{
(live: 11s) [
(text-style:"blink")[[[Next ->discovered again]]]
]
}Your new home is a small bay.
{
(live: 3s) [
There are fewer humans.
]
(live: 5s) [
Two you know from Iceland feed you.
]
(live: 7s) [
It's nice.
]
(live: 9s) [
Peaceful.
]
(live: 12s) [
You feel a bit lighter.
]
}
{
(live: 15s) [
You leave the bay when you want to,
]
(live: 17s) [
but always come back.
]
(live: 19s) [
There's a salmon farm nearby. Sometimes, a seagull tries to eat your fish.
]
}
{
(live: 20s) [
Do you want to:
]
}
{
(live: 21s) [
(link: "Steal salmon")[(set: $salmon to 1)(goto: "get in trouble")]
]
}
{
(live: 21s) [
(link: "Eat the seagull")[(set: $seagull to 1)(goto: "seagull")]
]
}
{
(live: 21s) [
[[Neither ->head scritch]]
]
}Time to eat some salmon!! The farmer //hates// when you do this. Your humans think it's funny.
{
(live: 2s) [
(stop:)
(Click the dark blue square, then press the space bar to get started)
[<iframe src= "salmonfinal.html" width="400" height="400" style= "border:none"></iframe>]
]
}
{
(live: 4s) [
(text-style:"blink")[[[Back to Bay ->head scritch]]]
]
}This'll be the last time a seagull tries to eat your fish!!
{
(live: 2s) [
(stop:)
(Click the dark blue square, then press the space bar to get started)
[<iframe src= "seagullfinal.html" width="400" height="400" style= "border:none"></iframe>]
]
}
{
(live: 4s) [
(text-style:"blink")[[[Spit out seagull ->head scritch]]]
]
}
You're sick. You know you're infection prone. Maybe it's from all of those years in small, dirty tanks.
{
(live: 3s) [
(maybe it's from earlier.)
]
}
{
(live: 6s) [
(something wrong with your DNA.)
]
}
{
(live: 7s) [
[[Next ->won't eat]]
]
}{
(live: 3s) [
You swim onto the beach.
]
(live: 7s) [
The ground is cool beneath you. It's another winter up north.
]
(live: 12s) [
You close your eyes.
]
(live: 17s) [
Your humans hold you.
]
}
{
(live: 20s) [
End.
]
}
{
(live: 20s) [
[[About ->About]]
]
}Another storm hits.
{
(live: 3s) [
The wind and waves put you in a tailspin again.
]
(live: 5s) [
Where is your pod?
]
(live: 7s) [
Where is your family?
]
(live: 10s) [
You're lost again.
]
(live: 12s) [
A mournful call, nobody that can understand it can hear.
]
}
{
(live: 13s) [
(text-style:"blink")[[[So you swim into a nearby bay ->Norway]] ]
]
}But the next day, it's too loud.
{
(live: 1s) [
There are boats in the water, stirring up currents, yelling people in the bay and on the shore and it's so much
]
(live: 2s) [
and where are the humans you know where is
]
(live: 3s) [
anyone something inside you itches and you remember the (link: "papillomavirus")[(set: $hateMC to 2)(goto: "actor arc")]
]
}
{
(live: 5s) [
And then one of your humans is there again. She calls you over to her. You swim close to where she sits on a dock. She makes sure the other humans don't bother you. It's still loud, but less scary.
]
}
{
(live: 10s) [
[[They lead you to your new home ->norway home]]
]
}Soon, there is a group of children in the water, laughing.
{
(live: 2s) [
(if: $happy > 0)[There's a different kind of warmth, a familiarity. Something you didn't quite feel with the pod]
]
}
{
(live: 4s) [
A few climb on your back, their holds firm enough to hold on, but not enough to hurt.
]
(live: 6s) [
You give them rides around the bay.
]
}
{
(live: 9s) [
Darkness slowly falls, and they are called in by their families.
]
}
{
(live: 11s) [
It's nighttime,
]
}
{
(live: 13s) [
and you're alone.
]
}
{
(live: 14s) [
[[It's so quiet ->hang with kid]]
]
}
{
(live: 14s) [
[[And so you rest ->discovered again]]
]
}(if: $salmon > 0)[Sure enough, your humans scold you, but they're barely holding back smiles. You chirp happily.]
(if: $seagull > 0)[You swim over to your humans, and spit the seagull out proudly. You've shown them!!]
At night, when you get lonely, one of the humans leaves the cabin the two of them live in and gives you head scratches.
{
(live: 3s) [
(text-style:"blink")[[[Next ->no pods]]]
]
}{
(live: 3s)[
When it's summer again, they take you for walks. You think they're looking for another pod for you to join.
]
}
{
(live: 6s)[
But no other orcas show up.
]
}
{
(live: 9s) [
They tell you that they'll try again next summer.
]
}
{
(live: 11s) [
(text-style:"blink")[[[Next ->tired]]]
]
}But you're so tired.
{
(live: 3s) [
//Of all of this.//
]
}
{
(live: 6s) [
//Of not belonging anywhere. //
]
}
{
(live: 8s) [
(text-style:"blink")[[[Next ->sick]]]
]
}They try to feed you. Herring. But you're not hungry.
{
(live: 5s) [
[Not anymore.]
]
}
{
(live: 7s) [
[[Next ->death]]
]
}